Suraj ShuklaBIstory with Suraj

Motion · built in code

Graphics that move on the word.

No timeline app. Every title, chart and cut is a line of code anchored to a timestamp in the narration, rendered at 4K. These are the openers; hover any loop to play it.

The Economics of Nike — title sequence

Rendered 3840×2160 · 30 fps · 12:15 episode

The reel

  • The Economics of Nike — title sequence

    Camera-world opener, every element on a spoken word

    One continuous camera move through the chapter space; kinetic type and charts assemble on the narrator's words.

    Rendered 3840×2160 · 30 fps · 12:15 episode · 18s loop

    Case study
  • The Economics of Formula 1 — opener

    Continuous camera, 30-px type floor, paper texture

    The Nike engine scaled up: one sentence, one visual idea; cut-outs for the specific, drawn vectors for the generic.

    Rendered 1920×1080 · 60 fps · 17:29 episode · 18s loop

    Case study
  • Eight Words — a vertical Short

    Animated tweet-card rig, Morningstar motion law

    Motion at the beat, stillness between: the card rig moves only when the narration does.

    Rendered 1080×1920 · vertical · 15s loop

  • Map reveal — vox-kit demo

    Mask-first transitions, pop-colour mats

    A reusable map component: region highlight, place connect, zoom-to-location, driven from a data file.

    vox-kit component library · 8s loop

    Case study

How it's made

  1. 01

    Script

    one sentence = one visual idea

  2. 02

    Voice

    local neural narration, ~138 wpm

  3. 03

    Align

    word-level timestamps

  4. 04

    Direct

    every element gets its word

  5. 05

    Build

    HyperFrames + GSAP timeline

  6. 06

    QC

    ten measured audits

  7. 07

    Render

    4K / 8K masters

4K

Nike showcase, 30 fps

60

fps, F1 episode

84

films on Far Corners

1

cut per spoken word

Tools

HyperFrames compositions driven by GSAP timelines, narration aligned to the word with Whisper, cut-outs from real photographs for anything specific, drawn vectors for anything generic, ffmpeg for the masters, and QC agents that measure sync, loudness and framing before anything is published.

Only sequences that are my own graphics appear here; the episodes also contain licensed footage that isn't shown.